Tuesday, January 30, 2007

Guide to Jakiro - The Twin Head Dragon

Table of Contents:
I. Introudction
II. Skills and Stats
III. Advantages and Disadvantages
IV. Skill Build
V. Item Build
VI. Gameplay Strategy
VII. Other People's Frequently Asked Questions
VIII. Heroes to Look Out For
IX. Best Allies
X. Other Strategies
XI. Final Words


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I. Introduction
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Jakiro the Twin Head Dragon
Originally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera's age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons on his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their very eyes.

That's Jakiro for you. I made another guide once again for one of my favorite yet most ignored hero. Jakiro ain't that famous, not much used, and everyone is unaware of his power. This guide will take you through how Jakiro's power is revealed, and how he also mixes the power of Wind to his extent.


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II. Skills and Stats
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Jakiro - The Twin Head Dragon
Range: 400 | | Move Speed: 305 | Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 52 - 64 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 1.4 (+ 10% IAS) | Armor: 0.4

Complete stats, click here.


Comments: The hero with an insane HP and Mana at the same time. But don't get too excited, his very low Agility will make you prone to too much ganks.


Skills:

IPB ImageDual Breath (D)
Jakiro’s twin heads let loose an ice blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 – 35 damage per breath, 5 fire damage per second.
Level 2 – 70 damage per breath, 10 fire damage per second.
Level 3 – 105 damage per breath, 15 fire damage per second.
Level 4 – 140 damage per breath, 20 fire damage per second.
Mana Cost: 120/130/140/150
Cooldown: 10

Comments: Jakiro's core skill, early game this is one of the most effective abilities, but late game this is also effective because of the ice slowing.


IPB ImageIce Path (T)
Creates a path of ice in front of Jakiro. After 1 second the path explodes and freezes nearby enemy units.
Level 1 – Freeze for 0.5 seconds.
Level 2 – Freeze for 1 seconds.
Level 3 – Freeze for 1.5 seconds.
Level 4 – Freeze for 2 seconds.
Mana Cost: 75
Cooldown: 16

Comments: Your only disable skill, this requires very accurate targeting to benefit from it.


IPB ImageAuto Fire (A)
While one of Jakiro’s heads attacks enemies, his other head occasionally spits a fireball at a nearby enemy in front of him, causing fire damage per second in the target area. Can trigger a maximum of once every second. Lasts 5 seconds

Level 1 – 25% chance to spit a fireball that deals 10 damage per second.
Level 2 – 30% chance to spit a fireball that deals 20 damage per second.
Level 3 – 35% chance to spit a fireball that deals 30 damage per second.
Level 4 – 40% chance to spit a fireball that deals 40 damage per second.
Mana Cost: N/A
Cooldown: N/A

Comments: Your main farming skill, this works utterly well with Dual Breath when it comes to clearing creep waves.

IPB ImageMacropyre ®
Jakiro unleasehes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increased per level.
Level 1 – 75 damage per second.
Level 2 – 125 damage per second.
Level 3 – 175 damage per second.
Mana Cost: 220 / 330 / 440
Cooldown: 60 / 75 / 90

Comments: Jakiro's main killing skill. In 6.33, the speed is improved, and you could use this properly to stop heroes who are chasing you. In assaults, this is useful since you can easily get multiple heroes under this powerful spell.


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III. Advantages and Disadvantages
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Advantages:
-One of the best harassers
-Is very useful in team battles
-Has high HP for an int hero
-Has an ability that can look through trees
-High base damage compared to the other int heroes
-Mysterious balance makes him a good player pisser
-One of the best pushers in the game
-Decent attack speed considering the lack of agility


Disadvantages:
-Will suck late game
-All abilities need targeting
-Has a very bad escape mechanism
-Has very low armor


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IV. Skill Build(s)
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Waking Dragon build
1. Dual Breath
2. Auto-Fire
3. Dual Breath
4. Auto-Fire
5. Dual Breath
6. Macropyre
7. Dual Breath
8. Auto-Fire
9. Auto-Fire
10. Ice Path
11. Macropyre
12. Ice Path
13. Ice Path
14. Ice Path
15. Stats
16. Macropyre
17-25. Stats


Explanation: The most ordinary and most acceptable build for Jakiro. Early-mid game farming, early game killing, and late game pushing.

Guardian Dragon build
1. Dual Breath
2. Auto-Fire
3. Dual Breath
4. Auto-Fire
5. Dual Breath
6. Macropyre
7. Dual Breath
8. Ice Path
9. Ice Path
10. Ice Path
11. Macropyre
12. Ice Path
13. Auto-Fire
14. Auto-Fire
15. Stats
16. Macropyre
17-25. Stats


Explanation: One of the most recommended build so that Jakiro can avoid ganks, harass enemies, and safeguard team battles at a balanced rate.

Yesterday, Today, and Tomorrow Dragon
1. Dual Breath
2. Stats
3. Dual Breath
4. Stats
5. Dual Breath
6. Macropyre
7. Dual Breath
8. Stats
9. Stats
10. Auto-Fire
11. Macropyre
12. Auto-Fire
13. Stats
14. Ice Path
15. Stats
16. Macropyre
17. Stats
18. Ice Path
19. Ice Path
20 - 25. Stats

[color=#FF6666]Explanation: This is more of an easy management build. If you want a simple to play Jakiro like how simple you play Razor, use this. All the keys you need is D, A, and H.


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V. Item Build
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This took lots of experiment, and I don't think that it is very perfect, and I may have a lot of mistakes. But as of now, this is what I use to win.

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Animal Courier (225 gold)

Comments: Ah yes, the essential Chicken. With Jakiro being a good harasser, it's easy to stay in your lane and level up fast, so get this.

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Ring of Regneration (375 gold)

Comments: Why of course, the early game 2 HP regen/sec is very essential to prevent harassers from getting a bigger advantage of staying in the lane longer. If you want to be the last one to leave the lane early, get this.

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Null Talisman (510 gold)

Comments: Of course, the essential Null Talisman for early battle purposes. With 3 Strength and 6 Intelligence, it gives a good early game boost in HP and mana.

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Sobi Mask (325 gold)

Comments: Cheap item to be able to spam Dual Breath faster early game.

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Power Treads (1530 gold)

Comments: Of course, this is needed by almost ANYONE. Now with Jakiro having an extra 5 MS than usual, you could use this to chase down heroes early game just in case they're able to run away from your harrasment. And the attackspeed is very much needed, too.

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Eul's Scepter of Divinity (2350 gold)

Comments: If you really wanna get good kills and escape backstabs, this is the most useful item. It's Cyclone can give you 5 seconds to cast a good Macropyre, because Macropyre HURTS when it hits.

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Aegis of the Immortal

Comments: This is the hero that needs the early Aegis tactic, probably because of his low defensive rating of having no good disablers and very low armor.

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Hyperstone (2450 gold)

Comments: We have low agility here, but high damage. If you want a good assault, this is very much recommended.

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Dagon (3000 gold)(Each upgrade costs 1350)

Comments: A very good finisher for your assault. This is actually effective late game since that is where strength heroes start to get good, and this prevents them from trying to beat you before you can beat them.

NOTE: This is one item that you could skip, but if you want it please buy it EARLY.


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Eye of Skadi (7050 gold)

Comments: This is probably the most compatible item for Jakiro. With it's Frost Attack and additional status, it's a good offensive and defensive boost.

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Guinsoo's Scythe of Vyse (Eul's Scepter of Divinity + 2625 gold)

Comments: By this time your Cyclone should've ran out. To at least have another disable, upgrade your current Eul's Scepter of Divinity to this one.

Final Notes: Well, this build is about utilizing Jakiro's skills and specialties to be able to be used. Because of the lack of a good ult and the lack of armor, disable+defence is the best for him.

Q: What if I suddenly can’t get my Jakiro to get gold that fast?
A: If you have been rendered prone to ganks, I suggest you buy a Boots of Travel and replace your Power Treads.


WHY OTHER ITEMS ARE ALSO GOOD

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Linken's Sphere (5500 gold)

Comments: Because of the mana and hp regen along with the Disentangle and status increase, why not?

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Kelen's Dagger of Escape (2150 gold)

Comments: Because of being the perfect backstab and escape item, why not? You may be able to hit a good Macropyre with this one.

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Stygian Desolator (4720 gold)
Comments: To kill fast? YES. And this supports the fact that you have low armor, so that you could survive in a face to face battle.

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Mekansm (2434 gold)
Comments: Simply said, one of the best defensive items with the AoE heal and armor.

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The Butterfly (5950 gold)
Comments: The damage and agility addition is quite good, although the money is something to be worried about.

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Diffusal Blade (3000 gold)
Comments: Purge+Macropyre. Simple.

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Lothar's Edge (3800 gold)
Comments: Just the same as how you'll play with Kelen's Dagger of Escape.

WHY CERTAIN ITEMS ARE BAD

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Heart of Tarasssque (6200 gold)
Comments: NEVER, EVER buy expensive items if it's only for 1 reason. An example is HoT. HP gain ain't bad, but do you really think it will help you survive? NO.

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Divine Rapier (7800 gold)
Comments: Jakiro is the only hero who has a bad touch with Divine Rapier, mainly because of Jakiro's low defensive ratings, and even with Aegis, the charges will be gone in no time at all.

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VI. Gameplay Strategy
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Early Game (Levels 1-8)

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Main Role: Hero Driver, Major Pusher
Be QUICK, VERY QUICK. From here on you are strong early game, being one of the best harassers and pushers. Farm as fast as you can probably by spamming Dual Breath all around the battlefield while hitting enemy heroes at the same time. But if it's a 2 on 2 or 1 on 1 game, go to the lane without heroes. Preferably, you should take the easier to push lane, namely the top for Sentinel and bottom for Scourge, as you would notice that you can destroy the tower in no time. But if it's a game with more than 3 people in your team, I suggest you go with another hero, and both of you go to the lane with 2 heroes. With your Dual Breath, enemies have no chance of surviving unless they can evade it, which is most unlikely because of the fast animation of it. But you have to use Dual Breath WISELY. See the Other Strategies section for details on how to use Dual Breath.

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Mid Game (Levels 9-15)

Main Role: Battle Initiation, Major Pusher, Major Farmer
Got kills? GOOD, you'll very much need the money. Advice your teammates to start assaults already, you will lost your effective harassments by this stage of the game. Start going for the heroes and disturb them with Ice Path. If you want, you could get a kill by doing my Macropyre strategy. See the Other Strategies section for details about how to use Macropyre properly. If your teammates start the assault, you should be the one to lead the assault and cast Dual Breath on the enemy heroes, and it's better if you hit many of them. Probably after casting Dual Breath stay back for a while, they may have concentrated fire on you. If you have disablers on your side then your in luck, you'll be one very good killing team. Oh, and don't forget to push! You still are the best pusher, because a level 4 Dual Breath kills the Druid of the Talon/Necromancer and can reduce the Treants/Ghouls' lives by more than a half.

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Late Game (16-25)

Main Role: Damage Taker, Offensive Supporter, Major Pusher, Major Farmer
Oh look! You now are not allowed to 1 on 1 heroes. By this stage, you can't spam Dual Breath to deal that much damage. Most heroes by this time still has effectiveness in their abilities, but for this case, Jakiro's Dual Breath against heroes is only a final movement to stop them in their tracks. Be careful, and stick to your teammates all the time. Jakiro at this stage will become more of an offensive supporter. Dual Breath and Ice Path are two minor battle skills, and it could still help in team battles. And don't forget to push! By this time, the number of the creeps are many. and this is your chance to farm like crazy, especially for that expensive Eye of Skadi. Don't bother buying another Aegis; the Aegis was only meant for Armor and damage reduce. Divine Rapier ain't a good item for him, so don't even bother thinking about it. Being one of the fast creep killers, you could still take some deaths and still reach level 25. Trust me, he could level insanely, too.

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VII. Other People's Frequently Asked Questions
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Noone has asked me questions yet, and this build ain't questionable yet.

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VIII. Heroes to Look out For
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First: Disablers
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If you're rendered useless before you could use skills and take a few hits, consider yourself dead. Be careful of the above abilities.

Second: Late game heroes
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Of course, as I said, Jakiro is soooo weak when it comes late game. Heroes such as Sven, Lucifer and Harbringer are to look out for.
NOTE: Late game. Early game you could harass them, but harassing them ain't enough to resist their late game effectiveness.


Third: Corruption Heroes
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You don't have Armor, so don't let it be reduced even more! Heroes like Slardar and Leviathan should be avoided.

Magina the Anti-Mage
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With the indvidiual potential to kill Jakiro, he differs from the other categories, and is most likely an unusual weakness of Jakiro.

I don’t know anymore heroes that will be a problem for Jakiro but you could suggest some for me, and I desperately need help in making a guide. I did this guide on my own.

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IX. Best Allies
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First: Disablers
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Need to place a good Macropyre? No problem, they'll make sure that you could do that at least 50% of the time.

Second: Late game heroes
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You'll support each other. Early game you'll protect them, and late game they'll protect you. Simply said.

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X. Other Strategies
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LANDING A GOOD MACROPYRE PROPERLY
UPDATE GOING ON, THIS SECTION IS NOW EMPTY.

USING DUAL BREATH PROPERLY
Ever since Dual Breath's nerfing in 6.31, I have discovered something different about it.
-In 6.30, Dual Breath's end range is directly where you click it. In 6.31, it was said that the range and mana was nerfed. The mana was nerfed, but the range DID NOT. Not noticeable, right? It actually WAS NOT nerfed. Notice that when you click a location to fire Dual Breath with, the Dual Breath goes even farther? That means that the casting range is shorter, but the AoE is the same.
-With this stated, you should cast Dual Breath somewhere in front of the target. If it's a moving hero, click it directly where the hero was, and Dual Breath should still hit.

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XI. Final Words
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Being one of the dragons, I love this guy. I thought up of using the new guys one time, and I was tense when I first tried Jakiro. And team game I started with! And to my surprise, I was getting at least a mega kill streak! So I continued using him and finally I have gotten good with him. Jakiro is also a part of my Dragon Team, wherein I only need 2 more dragons to complete it. Jakiro, Viper, and Visage, my dragon team. Someone called me the "Dragon Master" as a joke, but I will prove him WRONG that it is a joke. I WILL make it a truth! So expect more updates!

3 Comments:

Blogger Elmo said...

I totally agree with you about jakiro, he is so good a using but my friends never used him because they heard he was slow and gave up.

5:02 PM

 
Blogger ED MYSTERIO said...

Your item build is good,but Jakiro really needs assault cruissas.With big armor and fast attacking he can be unstoppable.

4:21 PM

 
Blogger derwin said...

i think most item suitable for jakiro is shiva's guard ,
it gives high armor and mana + artic blast deals damage and slow enemies

11:12 AM

 

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