Thursday, January 18, 2007

Guide to Tiny - The Stone Giant

I/ Introduction
II/ Pros/Cons
III/ Abilities
IV/ Skill Builds
V/ Items
VI/ Gameplay
VII/ Notes

Note: Type the number (I/, II/....) to find the place you want fast.
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I/ Hero Introduction:
Rugged combat hero, specializing in hitting slow but hard.
This guide will guide you how to use Tiny, who has the slowest attack speed in DotA.
I hope this guide is useful.

II/ Pros/Cons:
Pros
  • High damage
  • High HP
  • Good against melee enemies
  • AOE stun ability
  • Good pusher
Cons
  • Low attack speed
  • Low armor
  • Low movespeed
  • Low mana pool
III/ Abilities:

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Avalanche
Bombards an area with rocks stunning and damaging enemy land units.

Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.

This is an AOE spell that deals high damage and stuns. Good when chasing/backstabbing/escaping. This spell is very good against illusions, along with Toss. Cast this on them may destroy them, revealing the Hero.
How to use: Press the v button on the keyboard. There will be a circle for you to target. But be careful, you have to cast it right in front of the target, or you will end up hitting nothing.

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Toss
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 50% of that damage to themselves. Cannot toss Elder Form Dragon Knight.

Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.

This is also an AOE spell that deals damage. You can use this on your ranged creep to toss it to enemy Heroes. This spell is also good against illusions, along with Avalanche. Cast this on them may destroy them, revealing the Hero.
How to use: Press the t button on the keyboard. There will be a circle for you to target. You must stand next to an unit for it to work. Move the circle to the area you like to toss the unit to. Then click!

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Craggy Exterior
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.

This is an awesome passive spell against those melee foes, just like Bash, but inverse. This replaces Tiny's armor. When a melee Hero is chasing you, don't be scared. If he hits you, he might be stunned and take damage himself.
How to use: It's a passive spell. This will affect only melee, not ranged. That's why it's powerful.

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Grow
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Slightly increases movespeed.

Level 1 - 40 bonus damage, 5 bonus speed, 20% reduced attack speed.
Level 2 - 80 bonus damage, 10 bonus speed, 35% reduced attack speed.
Level 3 - 120 bonus damage, 15 bonus speed, 50% reduced attack speed.

This is such an great passive spell, part of making Tiny undefeatable. Although the attack speed is greatly reduced, instead movespeed is boost up to 5/10/15. With attack speed increasing items, like Hyperstone, Tiny is the greatest threat to enemy Heroes.
How to use: After you learn Grow, Tiny became unselected. Why? Because Tiny is replaced with a bigger, more powerful, higher movespeed with lower attack speed Tiny. Replacing? Just like Morphling (Adapt), the ability cooldowns are canceled. It's easy to understand.

IV/ Skill Builds:

Standard Build
Level 1 - Avalanche
Level 2 - Craggy Exterior
Level 3 - Avalanche
Level 4 - Toss
Level 5 - Avalanche
Level 6 - Grow
Level 7 - Avalanche
Level 8 - Toss
Level 9 - Craggy Exterior
Level 10 - Craggy Exterior
Level 11 - Grow
Level 12 - Toss
Level 13 - Craggy Exterior
Level 14 - Toss
Level 15 - Attributes
Level 16 - Grow
Level 17 - Attributes
Level 18 - Attributes
Level 19 - Attributes
Level 20 - Attributes
Level 21 - Attributes
Level 22 - Attributes
Level 23 - Attributes
Level 24 - Attributes
Level 25 - Attributes

This build max Avalanche first, so you can easier killing Heroes. Grow should always be learned whenever it can be.

Anti-Melee Build
Level 1 - Craggy Exterior
Level 2 - Avalanche
Level 3 - Craggy Exterior
Level 4 - Avalanche
Level 5 - Craggy Exterior
Level 6 - Grow
Level 7 - Craggy Exterior
Level 8 - Avalanche
Level 9 - Avalanche
Level 10 - Toss
Level 11 - Grow
Level 12 - Toss
Level 13 - Toss
Level 14 - Toss
Level 15 - Attributes
Level 16 - Grow
Level 17 - Attributes
Level 18 - Attributes
Level 19 - Attributes
Level 20 - Attributes
Level 21 - Attributes
Level 22 - Attributes
Level 23 - Attributes
Level 24 - Attributes
Level 25 - Attributes

This build focuses on Craggy Exterior, which prevents enemy melee Heroes to hit you and escaping, especially Anti-Mage. Toss should be learned last.

Chaser
Level 1 - Avalanche
Level 2 - Toss
Level 3 - Avalanche
Level 4 - Toss
Level 5 - Avalanche
Level 6 - Grow
Level 7 - Toss/Craggy Exterior
Level 8 - Avalanche
Level 9 - Toss
Level 10 - Craggy Exterior/Toss
Level 11 - Grow
Level 12 - Craggy Exterior
Level 13 - Craggy Exterior
Level 14 - Craggy Exterior
Level 15 - Attributes
Level 16 - Grow
Level 17 - Attributes
Level 18 - Attributes
Level 19 - Attributes
Level 20 - Attributes
Level 21 - Attributes
Level 22 - Attributes
Level 23 - Attributes
Level 24 - Attributes
Level 25 - Attributes

Totally focus on chasing with Avalanche and Toss, Craggy Exterior might learn earlier if there are more than two melee heroes on the enemies' side.

V/ Items:
Early game:

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Boots of Speed
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Gold Cost 500
Gives
+50 increased movement speed
Movement speed does not stack with Boots of Speed, Power Treads or Boots of Travel.

This is a recommended item, since Tiny's movespeed is pretty slow. This combines with Gloves of Haste to make Power Treads will increases both of the speeds Tiny needs.

Gloves of Haste
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Gold Cost 610
Gives
+15% increased attack speed

This is a recommended item, since Tiny's attack speed is very slow. This combines with Boots of Speed to make Power Treads will increases both of the speeds Tiny needs.

Power Treads
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Gold Cost 420
Gives
+30% increased attack speed
+60 increased movement speed
Requires
+Boots of Speed
+Gloves of Haste
Movement speed does not stack with Boots of Speed, Power Treads or Boots of Travel.

This item is really great, since it gives double attack speed Gloves of Haste grants, 10 more movespeed Boots of Speed grants and saves 1 inventory slot.

Flask of Sapphire Water
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Gold Cost 100
Gives
+Heals 400 HP over 12 second on a friendly unit (1 charge)

This item is not really recommended, since Tiny has high HP and life regen rate. You should only buy these when there are ranged heroes who has powerful abilities.

Ring of Regeneration
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Gold Cost 375
Gives
+2 HP per second Regeneration

Read Flask of Sapphire Water.

Helmet of Iron Will
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Gold Cost 950
Gives
+2 HP per second Regeneration
+5 Armor

This item is pretty good, since Tiny needs armor. If you were going for Helmet of the Dominator, then later to Satanic, you should get this first.

Ring of Health
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Gold Cost 875
Gives
+4 HP per second Regeneration

Twice the ability of Ring of Regeneration. You should get this if you were going for Perseverance, then later would be Battle Fury.

Armor is one of the most needed things of Tiny. You should get it first.
Chainmail
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Gold Cost 620
Gives
+5 Armor

This item is kinda good for Tiny, since he needs armor to reduce attack damage.

Plate Mail
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Gold Cost 1400
Gives
+10 Armor

Twice the effect of Chain Mail. It's pretty expensive, so you should get it later if you were going for Aegis of the Immortal.

Slippers of Agility
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Gold Cost 150
Gives
+3 Agility

Mantle of Intelligence
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Gold Cost 150
Gives
+3 Intelligence

Circlet of Nobility
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Gold Cost 175
Gives
+2 to all attributes

Wraith Band
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Gold Cost 200
Gives
+3 to all attributes
+3 Agility
Requires
+Slippers of Agility
+Circlet of Nobility

Null Talisman
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Gold Cost 200
Gives
+3 to all attributes
+3 Intelligence
Requires
+Mantle of Intelligence
+Circlet of Nobility

Wraith Bands are better than Bracers since you need more attack speed and armor, Bracers only grants you more HP, damage and life regeneration rate. More hit than more damage. Less damage take than more damage take with slow regen.
Null Talismans are optional. You may need it for more mana -> more Avalanches and Tosses.

Void Stone
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Gold Cost 900
Gives
+100% increased mana regeneration rate

You might want to get Null Talismans first, then go for Void Stone to create Perseverance -> Battle Fury.

Blades of Attack
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Gold Cost 650
Gives
+9 Damage

Mid game:

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Perseverance
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Gold Cost 0
Gives
+100% increased mana regeneration rate
+4 HP per second increased HP regeneration rate
+7 damage
Requires
+Void Stone
+Ring of Health

Helmet of the Dominator
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Gold Cost 0
Gives
+5 Armor
+10 damage
+15% Life Steal
+Dominate (Active)
Requires
+Mask of Death
+Helmet of Iron Will

Get this for later Satanic.

Hyperstone
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Gold Cost 2450
Gives
+55% increased attack speed

This item is one the best item for Tiny with his crazy attack damage. With Sange and Yasha, Tiny will get GODLIKE streak easily.

Mithril Hammer
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Gold Cost 1610
Gives
+24 Damage

Claymore
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Gold Cost 1400
Gives
+21 Damage

Battle Fury
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Gold Cost 0
Gives
+100% increased mana regeneration
+4 HP per second increased HP regeneration rate
+55 damage
+Cleaving Attack (Passive)
Requires
+Perseverance
+Claymore
+Mithril Hammer

Good item for Tiny since he got high base damage with Grow. The damage will splash 35% of his total damage to nearby enemies whenever he hits one, this will do the good job.

Blade of Alacrity
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Gold Cost 1000
Gives
+10 Agility

Boots of Elvenskin
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Gold Cost 450
Gives
+6 Agility

Ogre Axe
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Gold Cost 1000
Gives
+10 Strength


Belt of Giant Strength
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Gold Cost 450
Gives
+6 Strength

Yasha
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Gold Cost 600
Gives
+16 Agility
+5% increased attack speed
+5% increased movement speed
Requires
+Blade of Alacrity
+Boots of Elvenskin

Sange
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Gold Cost 600
Gives
+16 Strength
+5 damage
+5% chance to Maim
Requires
+Ogre Axe
+Belt of Giant Strength

Sange and Yasha
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Gold Cost 900
Gives
+16 Agility
+16 Strength
+16 Damage
+10% increased attack speed
+10% increased movement speed
+10% chance to Maim
Requires
+Sange
+Yasha
This goes along with Hyperstone and Power Treads, and also, Grow will increases movespeed greatly. In Grow case, Hyperstone, Power Treads and this will make high attack speed, too.

Broadsword
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Gold Cost 1200
Gives
+18 Damage

Crystalys
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Gold Cost 1000
Gives
+35 Damage
+Critical Strike (Passive)
Requires
+Broadsword
+Blades of Attack

Later for Buriza-do Kyanon.

Late game:

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Demon Edge
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Gold Cost 2600
Gives
+36 Damage

Buriza-do Kyanon
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Gold Cost 750
Gives
+75 Damage
+Critical Strike (Passive)
Requires
+Demon Edge
+Crystalys

This is the BEST for Tiny's crazy damage. It gives damage and 20% to multiple 2.2 times. (With only Grow and Buriza's Critical Strike, you have 20% to do about 800 damage, that means every 5 hit, along with Hyperstone)

Vitality Booster
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Gold Cost 1100
Gives
+250 hit points

Messerschmidt's Reaver
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Gold Cost 3200
Gives
+25 Strength

Satanic
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Gold Cost 1100
Gives
+23% Lifesteal
+25 Strength
+5 Armor
+Death Pact (Active)
Requires
+Messerschmidt's Reaver
+Helmet of the Dominator

Satanic and Sange and Yasha do not stack. Get one only.

Heart of Tarrasque
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Gold Cost 1200
Gives
+300 hit points
+35 Strength
+11 HP per second increased HP regeneration
Requires
+Messerschmidt's Reaver
+Vitality Booster

Get this if there is already Sange and Yasha (Replace Satanic). You may replace Sange and Yasha to put Satanic with:
Monkey King Bar
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Gold Cost 1650
Gives
+75 Damage
+15% increased attack speed
+Bonus Damage (Passive)
Requires
+Demon Edge
+Quarterstaff

Also grants attack speed, and damage. Bonus Damage works like bash but stuns a very short time. It has 30% chance to deal 90 bonus damage each attack.

The Butterfly
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Gold Cost 1400
Gives
+25 Agility
+20 Damage
+25% increased attack speed
+25% Envasion (Passive)
Requires
+Eaglehorn
+Quarterstaff

This thing increases Agility, which grants Tiny both Armor and attack speed (25 Agility = 25% attack speed) and bonus 25% increased attack speed (+50% attack speed). Worth its money. Envasion will decrease the effect of Craggy Exterior because every five hits is blocked and every five hits melee enemies is stunned (correct me if i'm wrong).

Black King Bar
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Gold Cost 1600
Gives
+18 Damage
+10 Strength
+Avatar (Active)
Requires
+Ogre Axe
+Broadsword

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Item Builds:
Worst Threat
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Boots of Speed 500
Gloves of Haste 610
Power Treads Recipe Scroll 420
==>Power Treads
-----
Slippers of Agility 150
Circlet of Nobility 175
Wraith Band Recipe Scroll 200
==>Wraith Band
-----
Ring of Health 875
Void Stone 900
==>Perseverance
===Mithril Hammer 1610
===Claymore 140
======>Battle Fury
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Blades of Attack 650
Broadsword 1200
Crystalys Recipe Scroll 1000
==>Crystalys
===Demon Edge 2600
===Buriza-do Kyanon Recipe Scroll 750
======>Buriza-do Kyanon
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Hyperstone 2450
-----
Messerschmidt's Reaver 3200
Vitality Booster 1100
Heart of Tarrasque Recipe Scroll 1200
==>Heart of Tarrasque
-----
Belt of Giant Strength 450
Ogre Axe 1000
Sange Recipe Scroll 600
==>Sange
Blade of Alacrity 1000
Boots of Elvenskin 450
Yasha Recipe Scroll 600
==>Yasha
===Sange and Yasha Recipe Scroll 900
======>Sange and Yasha

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***Speed--Attributes/Damage--Regen
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VI/Gameplay:
Early game: (1-7)
Start with Boots of Speed and Slippers of Agility (5v5), get Power Treadsd fast. You might head to the top lane. Solo if possible. Just fight the creeps, run if the Heroes hit you. Use Avalanche to stuns the creeps, easier to push. Use Toss on your ranged creep to damage creep. You might get towers some hit. Kill some heroes if you can.
Until you reach Level 6, hero-killing time is now for you. Grow is ready, all you care about now is attack speed. Get Hyperstone as fast as possible. With Craggy Exterior, melee Heroes will stay away from you. You might sneak on them and Avalanche. They might try to hit you, but they will be stunned if hits to much. This is a perfect chance to kill them. Just chase them until a +100 appears on his head.

Mid game: (7-16)
Push, push, push! Tiny's 40 bonus damage is very good for pushing, and that equals to getting more gold to buy cool items. Head to Perseverance first, Mithril Hammer and you know the rest. Battle Fury will spread the damage by 35% if you hit enemy units with Grow learned, and that is super useful. More money. Easier to own. Quite effective when there are more than one melee hero trying to get you. Avalanche + Craggy Exterior + Grow + Cleaving Attack = All dead. Kill as much as you can by sneaking and stunning.
You should get Avalanche level 4 now, with 300 damage. When your tower is being push, simply Avalanche them first, and use Toss, maybe. Hit them hard. Push them back. Important is level and gold. Without them, you're nothing. So try not to be killed. In my last game i died once (so sad..) but then i got Wicked Sick, hehe.
Head to Crystalys afterward. Critical Strike is very very good, i said that already. Get the best of the items. Do the same with Sange and Yasha. Attack speed is most important thing, other than gold, of course. Since Tiny's attack speed is so slow, get it. Along with Hyperstone and Power Treads, you are kinda unkillable with your base damage. Kill as much as you can!

Late game: (16-25)
Time to end the game. Get the items that makes you unkillable the most. Kill any hero if you can. Use Tiny to push the towers, since you have high base damage. Fight creeps with Avalanche and Toss.
Enemy heroes may attack you while you're pushing, so Avalanche them. If tower's HP still high, then go back. If low, you might try to kill him. Destroy the tower if possible. The more enemy melee heroes there are, the more chance for you to own th

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